Ahhh thank you so much!!!! I've been super busy these past few days so I knew this comment existed but didn't want to read it before I had the time to sit down and properly appreciate long comments, but now that I'm here... This was a delight to read and perfectly well-attuned, thank you very much!
I absolutely love liveblogs and you are completely correct that it's helpful for devs to see the process of a player as they're playing, so this was all really great. I'm evilly tapping my fingers together and going muahahaha as I'm reading your reading of my story right now... I think it would take another year if I were to talk about all the little things you noticed that made me go :D so I'm just going to talk about some of the big things, but rest assured all your thoughts were very appreciated!
But...no. It was all futile. The characters were all doomed the moment they set foot in the forest. When I say "futile", I don't mean that I felt like a waste of my time to play. Not at all; it evoked that sense of despair that comes with feeling helpless, no matter what you do.
Ohh, very interesting! When I was figuring out what game I wanted to make, before I decided anything about the plot, I knew I wanted to make something easy and story-oriented where the player wouldn't need mental overhead for save scumming or need to reset to see missed dialogue. So what's coming off as futility to you is me trying to be nice, hilariously enough -- which is also a super useful thing for the next game I've been thinking of. I think I might try to signal that there's no need to reset or get stuck a bit more obviously. (And also no need to apologize about your thoughts on the stupidity of the protagonist, ahaha -- that was also a very interesting angle I hadn't considered! My focus was on the horrible deaths when I was writing this, but I think it might be fun to have the character interlock with the story and themes next time.)
(Also >_> shh don't tell anyone but part of the reason that the body parts chosen don't match up with the themes too well is because I was running out of time and slightly panicked ahaha. I slightly wished that I picked better/more fitting symbolism a few days after posting, ahahaha, so it's kind of satisfying to have that pointed out now.)
I'm wondering if the background changing once you reach the page with the ending might have made it more effective to me? Something subtle like the trees being thicker or taller? I don't know.
One of the reasons why I think this ending works better after the others is because this was a much more subtle change that's easier to miss if you don't know the background is already going to change, ahah... though I might also make it more striking of a difference for whatever I use visual effects for next time! Or perhaps it would be more clear if they only changed once the End: Perpetuity came up, hmm hmm.
Anyway, like many other commenters (not just you) have mentioned I think I definitely made the bread too interesting lol, it seems like a lot of people picked that first!
Oh, also, in case you wore wondering: There's no randomness in this game, and the first part of the routes, from you walking through the forest up to before you place the offerings, are all identical!
Anyway, thank you very much for your detailed comment! I feel so spoiled, ehehe, since it sure felt like it was basically all praise. I appreciate you very much!
Thank you!!!
I absolutely love liveblogs and you are completely correct that it's helpful for devs to see the process of a player as they're playing, so this was all really great. I'm evilly tapping my fingers together and going muahahaha as I'm reading your reading of my story right now... I think it would take another year if I were to talk about all the little things you noticed that made me go :D so I'm just going to talk about some of the big things, but rest assured all your thoughts were very appreciated!
But...no. It was all futile. The characters were all doomed the moment they set foot in the forest. When I say "futile", I don't mean that I felt like a waste of my time to play. Not at all; it evoked that sense of despair that comes with feeling helpless, no matter what you do.
Ohh, very interesting! When I was figuring out what game I wanted to make, before I decided anything about the plot, I knew I wanted to make something easy and story-oriented where the player wouldn't need mental overhead for save scumming or need to reset to see missed dialogue. So what's coming off as futility to you is me trying to be nice, hilariously enough -- which is also a super useful thing for the next game I've been thinking of. I think I might try to signal that there's no need to reset or get stuck a bit more obviously. (And also no need to apologize about your thoughts on the stupidity of the protagonist, ahaha -- that was also a very interesting angle I hadn't considered! My focus was on the horrible deaths when I was writing this, but I think it might be fun to have the character interlock with the story and themes next time.)
(Also >_> shh don't tell anyone but part of the reason that the body parts chosen don't match up with the themes too well is because I was running out of time and slightly panicked ahaha. I slightly wished that I picked better/more fitting symbolism a few days after posting, ahahaha, so it's kind of satisfying to have that pointed out now.)
I'm wondering if the background changing once you reach the page with the ending might have made it more effective to me? Something subtle like the trees being thicker or taller? I don't know.
The background actually did change!
Here's the image of the forest: https://v6p9d9t4.ssl.hwcdn.net/html/5863312/publish%20copy/images/forest1.png
Here's the image of the forest (bread): https://v6p9d9t4.ssl.hwcdn.net/html/5863312/publish%20copy/images/forest4.png
One of the reasons why I think this ending works better after the others is because this was a much more subtle change that's easier to miss if you don't know the background is already going to change, ahah... though I might also make it more striking of a difference for whatever I use visual effects for next time! Or perhaps it would be more clear if they only changed once the End: Perpetuity came up, hmm hmm.
Anyway, like many other commenters (not just you) have mentioned I think I definitely made the bread too interesting lol, it seems like a lot of people picked that first!
Oh, also, in case you wore wondering: There's no randomness in this game, and the first part of the routes, from you walking through the forest up to before you place the offerings, are all identical!
Anyway, thank you very much for your detailed comment! I feel so spoiled, ehehe, since it sure felt like it was basically all praise. I appreciate you very much!