Concrit for eyeballboba
Jun. 24th, 2022 09:18 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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I want to receive feedback by : Comments on AO3 (anon is fine), or on this post.
Here are the works I want feedback on: Anything on my AO3!
My works' fandoms and content notes are: The archive warnings + some more should be tagged per fic, and there's a range from G to E, but I would like to note that I'm not generally a fluff person. A few of my fandoms are OMORI, Pokemon, Hollow Knight, We Know the Devil, Boyfriend to Death, and Original Work.
I have these questions for readers: I cannot guarantee edits that change the story or major beats, but I would love to hear about those and whether they worked or not! And I'm always happy to get SPAG corrections or line-by-lines, as well as advice, and feedback for things I may not have considered. Right now I'm focused on incorporating feedback into new works rather than perfecting existing pieces, so I will happily receive prompts or requests if my writing inspires you to do so as well.
The style of feedback I prefer to receive is: Any observations or thoughts of any kind! First impressions, what stood out to you, noticed patterns intentional or not, how characters or other story elements came off as, for the twine game what choices you made, and so on. Direct and blunt is fine, asking questions or not understanding is also fine. Praise is nice, but I don't mind negativity either. You can't go wrong with the content of your feedback for me.
Comments to this post will be: Unscreened
Here are the works I want feedback on: Anything on my AO3!
My works' fandoms and content notes are: The archive warnings + some more should be tagged per fic, and there's a range from G to E, but I would like to note that I'm not generally a fluff person. A few of my fandoms are OMORI, Pokemon, Hollow Knight, We Know the Devil, Boyfriend to Death, and Original Work.
I have these questions for readers: I cannot guarantee edits that change the story or major beats, but I would love to hear about those and whether they worked or not! And I'm always happy to get SPAG corrections or line-by-lines, as well as advice, and feedback for things I may not have considered. Right now I'm focused on incorporating feedback into new works rather than perfecting existing pieces, so I will happily receive prompts or requests if my writing inspires you to do so as well.
The style of feedback I prefer to receive is: Any observations or thoughts of any kind! First impressions, what stood out to you, noticed patterns intentional or not, how characters or other story elements came off as, for the twine game what choices you made, and so on. Direct and blunt is fine, asking questions or not understanding is also fine. Praise is nice, but I don't mind negativity either. You can't go wrong with the content of your feedback for me.
Comments to this post will be: Unscreened
Thank you!!!
Date: 2022-07-30 12:26 am (UTC)I absolutely love liveblogs and you are completely correct that it's helpful for devs to see the process of a player as they're playing, so this was all really great. I'm evilly tapping my fingers together and going muahahaha as I'm reading your reading of my story right now... I think it would take another year if I were to talk about all the little things you noticed that made me go :D so I'm just going to talk about some of the big things, but rest assured all your thoughts were very appreciated!
But...no. It was all futile. The characters were all doomed the moment they set foot in the forest. When I say "futile", I don't mean that I felt like a waste of my time to play. Not at all; it evoked that sense of despair that comes with feeling helpless, no matter what you do.
Ohh, very interesting! When I was figuring out what game I wanted to make, before I decided anything about the plot, I knew I wanted to make something easy and story-oriented where the player wouldn't need mental overhead for save scumming or need to reset to see missed dialogue. So what's coming off as futility to you is me trying to be nice, hilariously enough -- which is also a super useful thing for the next game I've been thinking of. I think I might try to signal that there's no need to reset or get stuck a bit more obviously. (And also no need to apologize about your thoughts on the stupidity of the protagonist, ahaha -- that was also a very interesting angle I hadn't considered! My focus was on the horrible deaths when I was writing this, but I think it might be fun to have the character interlock with the story and themes next time.)
(Also >_> shh don't tell anyone but part of the reason that the body parts chosen don't match up with the themes too well is because I was running out of time and slightly panicked ahaha. I slightly wished that I picked better/more fitting symbolism a few days after posting, ahahaha, so it's kind of satisfying to have that pointed out now.)
I'm wondering if the background changing once you reach the page with the ending might have made it more effective to me? Something subtle like the trees being thicker or taller? I don't know.
The background actually did change!
Here's the image of the forest: https://v6p9d9t4.ssl.hwcdn.net/html/5863312/publish%20copy/images/forest1.png
Here's the image of the forest (bread): https://v6p9d9t4.ssl.hwcdn.net/html/5863312/publish%20copy/images/forest4.png
One of the reasons why I think this ending works better after the others is because this was a much more subtle change that's easier to miss if you don't know the background is already going to change, ahah... though I might also make it more striking of a difference for whatever I use visual effects for next time! Or perhaps it would be more clear if they only changed once the End: Perpetuity came up, hmm hmm.
Anyway, like many other commenters (not just you) have mentioned I think I definitely made the bread too interesting lol, it seems like a lot of people picked that first!
Oh, also, in case you wore wondering: There's no randomness in this game, and the first part of the routes, from you walking through the forest up to before you place the offerings, are all identical!
Anyway, thank you very much for your detailed comment! I feel so spoiled, ehehe, since it sure felt like it was basically all praise. I appreciate you very much!